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12bitfloat967733dNot as far as I'm aware, there are a few vector libraries but they all suck and have no features
I'm considering biting the bullet and just going full skia for my engines ui -
12bitfloat967733dAlso slug seems good (https://sluglibrary.com/ ) but it's "contact us" so yeah...
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Pogromist243533dFlash was most popular vector video and game engine, now revived with Ruffle. After that everyone forgot about 2D vector graphics and only use 3D vector graphics.
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kiki3550633d@jestdotty SVG performance depends on the number of SVG objects rendered. Unless your objects are plain black shapes, you’re going to need a lot of such objects. Want a piece of armor that looks even remotely recognizable? That would be 36 objects please. It just doesn’t scale
I have a majestic SVG pic with every single commune of France displayed with its borders. When I open it, my M1 Mac shits itself.
There are just ~35,000 communes in France. 35k polygons is a laughable number, yet it’s enough to push a modern computer to its limits. Now imagine animating that! -
kiki3550632d@retoor afaik 3d models are vector and textures are raster. So it’s just SVG, not vector graphics in general.
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lorentz1529932dSVG has a lot of features graphics cards really hate, but a subset of SVG might be viable.
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tosensei849231dwhenever you're rendering, in the end, everything ends up as bitmap one way or the other. just accept the facts of the world.
Is there any game engine with actually good support for SVG? I want to do some 2D animations but I don't want to do it with goddamn png sprites like some caveman.
rant