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Search - "css grid layout"
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I was today years old when I discovered the CSS property column-count.
Do you have any fucking idea how many times I’ve used CSS grid or flex box or BOTH when all I wanted was to make a layout with a set number of columns?
Why the fuck didn’t I know about this thing?
Did you know about this thing?17 -
Before learning the css grid, I fell asleep so fast everytime at night. After the bootcamp
This is the 3rd day and I still can’t sleep on time, my brain keeps on banging my eyes to wake up and try all of the websites that have been piled up on my brainbfor 3 years
P.S. I start learning grid after using bootstrap layout the first time. Not gonna touch it again. It breaks my brain kinda bad1 -
I dont fucking care if you dont like CSS Grid or flexbox Im not going to fucking CHANGE THE FUCKING ENTIRE LAYOUT.11
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Turns out `white-space: nowrap` takes priority over every single other layout property used to constrain width and overflow, including these:
overflow
width
max-width
grid-template-column
But hey, CSS doesn't suck, you're just bad at it!4 -
Whaaaaat! You mean to tell me that setting grid-column-gap and grid-row-gap to 1em will make them both 1em? I really did not realize this thanks for clarifying! Is this really a bridge???
https://markus.oberlehner.net/blog/...3 -
Is it good time to switch to CSS Grid Layout frameworks such as Blueprint CSS? How is good/bad as compared to Flexbox?6
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Today I fought against a monster named as CSS and I sort of won.
I am having a problem in that the grid layout don't work with the scroll bar (overflow)
After hours of trying thing out I remember that I am just creating the prove of concept that the system can actually be build.
I said "Hey this is just a prototype, it doesn't need to be pixel perfect, and finally use height in css".
I really appreciate it if anyone can advise me on less dirty method. Here is the source code
https://jsfiddle.net/rc0f9t5j/
The input box should stay at the button no matter how much text the container have. The fiddle have the intended behavior.4 -
UX and Game Design: "Keep It Simple" Is Stupid.
Presentation, Content, and Structure
Often when designing a UI, I stumble across blogs and articles that discuss it and focus far too much on the structure. Wordpress is terribly guilty of this and I see it fairly often in the game industry.
In web design you might use flexbox for a content-centric design and not worry too much about the layout, or css grid if structure seems important. But the broader question is why? Why is structure important and why is it wrong to focus on structure over content?
First, structure *comes* from content. Even where over many years, we've taken certain kinds of content, be they the various genres of games, or the sundry type of websites or apps, we've learned to take all the various patterns and categorize them, to extract the commonly repeating idioms into what we call structure.
But if you're experienced, and a fan of UI design in general, then I bet you that you can name a number of counter-examples, those that broke the mould, or broke the 'rules' of good design and still somehow worked. And that follows *because* structure is derived from content. This is the same reason idioms, patterns, and best practices change over time, as we codify exceptions into their "own" rules, new best practices emerge which mostly everyone follows, and then yet more exceptions break them. And so it goes.
So we see content before structure. But isn't there something to be said of style? Why yes, there is.
To read the full article, all 14k words of it, head over to medium for more:
https://swcs.medium.com/ux-and-game...5