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Search - "custom controls"
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Senior development manager in my org posted a rant in slack about how all our issues with app development are from
“Constantly moving goalposts from version to version of Xcode”
It took me a few minutes to calm myself down and not reply. So I’ll vent here to myself as a form of therapy instead.
Reality Check:
- You frequently discuss the fact that you don’t like following any of apples standards or app development guidelines. Bit rich to say the goalposts are moving when you have your back to them.
- We have a custom everything (navigation stack handler, table view like control etc). There’s nothing in these that can’t be done with the native ones. All that wasted dev time is on you guys.
- Last week a guy held a session about all the memory leaks he found in these custom libraries/controls. Again, your teams don’t know the basic fundamentals of the language or programming in general really. Not sure how that’s apples fault.
- Your “great emphasis on unit testing” has gotten us 21% coverage on iOS and an Android team recently said to us “yeah looks like the tests won’t compile. Well we haven’t touched them in like a year. Just ignore them”. Stability of the app is definitely on you and the team.
- Having half the app in react-native and half in native (split between objective-c and swift) is making nobodies life easier.
- The company forces us to use a custom built CI/CD solution that regularly runs out of memory, reports false negatives and has no specific mobile features built in. Did apple force this on us too?
- Shut the fuck up5 -
OMG finally!!! So excited I just installed VS 2019 and it has XAML previewer. Instantly changes to your code changes. 😍
https://docs.microsoft.com/en-us/...10 -
What I can do:
Make websites
Make custom controls and make them look nice and professional
Make desktop apps
What I want to do:
Make an OS
Make a programming language
Anybody else like this? :)11 -
I've always liked Windows more than MacOS, but known deep in my heart that MacOS is more polished. More shiny, attractive, makes more sense, is easier to use, etc. Windows was never that far behind (however, they were probably furthest behind in Vista and 8), but they were always behind.
Looking at the new MacOS, I genuinely think that Microsoft offers a better experience now. While Android and iOS are still firmly battling, Windows just beats the living shit out of MacOS.
Windows is an OS built for either touch or mouse. If you use touch controls, the OS automatically adapts to it (larger context menus if you press and hold, smaller ones if you right click). You can enter tablet mode. The start menu has a good interface for both touch and mouse.
MacOS is an operating system designed for touch input on a device which famously has none.
It has fallen victim to a very common design error: too much fucking spacing. Every little thing, even items in a list, has a ton of pixels between them, and they all have rounded corners. Again, this is common for touch displays where you don't wanna fat finger stuff. But they don't offer a touch screen Mac and have expressed no interest in ever doing so.
Now they're going ARM on custom silicon. This is a good move in the long run, but it's going to be a rough couple of years. Apple admits two. You can probably reliably double that.
Is Apple killing the Mac on purpose or by accident?5 -
Telerik controls man. Gets you 95% there in minutes. Last 5% to make a custom modification takes longer than it would to build from scratch.1
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Java 11 is amazing they said, Jigsaw will make things much easier they said, JavaFX is now just a simple Maven dependency they said...
Previous command to launch app in Java 8:
java -jar T10ReleaseFinal.jar
New command to launch app (not including the custom jlink command to produce the custom bundled JRE) in Java 11:
java --module-path "lib/javafx-fxml-11.0.1-win.jar;lib/javafx-web-11.0.1-win.jar;lib/javafx-controls-11.0.1-win.jar;lib/javafx-controls-11.0.1.jar;lib/javafx-media-11.0.1-win.jar;lib/javafx-media-11.0.1.jar;lib/javafx-swing-11.0.1-win.jar;lib/javafx-graphics-11.0.1-win.jar;lib/javafx-graphics-11.0.1.jar;lib/javafx-base-11.0.1-win.jar;lib/javafx-base-11.0.1.jar" -Dfile.encoding=UTF-8 -Dprism.dirtyopts=false -Dglass.accessible.force=false --add-modules javafx.base --add-modules javafx.controls --add-modules javafx.fxml --add-modules javafx.graphics --add-modules javafx.media --add-modules javafx.swing --add-exports javafx.graphics/com.sun.javafx.sg.prism=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.scene=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.util=ALL-UNNAMED --add-exports javafx.base/com.sun.javafx.logging=ALL-UNNAMED --add-exports javafx.graphics/com.sun.prism=ALL-UNNAMED --add-exports javafx.graphics/com.sun.glass.ui=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.geom.transform=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.tk=ALL-UNNAMED --add-exports javafx.graphics/com.sun.glass.utils=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.font=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.application=ALL-UNNAMED --add-exports javafx.controls/com.sun.javafx.scene.control=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.scene.input=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.geom=ALL-UNNAMED --add-exports javafx.graphics/com.sun.prism.paint=ALL-UNNAMED --add-exports javafx.graphics/com.sun.scenario.effect=ALL-UNNAMED --add-exports javafx.graphics/com.sun.javafx.text=ALL-UNNAMED --add-exports javafx.media/com.sun.media.jfxmedia.events=ALL-UNNAMED -jar T10ReleaseFinal.jar4 -
I just played a few old maps I and a few steam friends made and it brought back the feelings. I had to open a few maps in hammer (Level editor) and see myself around.
I completely forgot the controls in hammer and had difficulties to recall how to import assets from a custom map. Everything was clunky.
It kind of makes me sad when I look back. I wish I could still map - but the school will start tomorrow and I guess I have no time for that. The same thing happened with playing the piano. Once I reached a certain skill level, I stopped although I loved it. I stopped progressing.
Unreal engine isn't fully my thing, I feel uncomfortable working in it, though I still want to make games. I found myself not opening it for a month or so.1 -
Hey just brainstorming a business/ startup idea I may try out sometime down the line. I wanted to put it in writing available to my peers for review. If that sounds boring, sorry.
So I've had an idea and I know it's a million dollar idea because it's absolutely boring as fuck.
Recently I have been learning about NoSQL and it has gotten me pretty excited about unstructured data.
Now the first thing you should know about me is I like to make business software. I don't like games or social networks or blah blah blah, I like business stuff. One dream I have always had is to make THE business solution. I've noticed so many specific business solutions for very specific areas of work. Specific software for car washes, which is separate from the software for car maintenance, which is separate from the point-of-sales software, which is separate from the [...]
One of the problems with this is the inconsistency. Modular is good, but only if the modules are compatible. They aren't. Training needs to be provided for each individual system since they are all vastly different. And worst of all, since all of these different applications reach their own niche market, they charge out the butt for things that are usually very simple "POST a form over http(s)" machines.
I mean let's not get too dreamy here. My solution is an over-complicated form-builder. But it would be a game-changer for small and medium-sized businesses. Allowing users to build their own front-end and back-end disguised as a drag-and-drop form builder would be THE alternative, because they could bring all of their solutions into a single solution (one bill!) and since THEY are the ones that build what they need, they can have custom business software for the price of a spreadsheet program.
The price difference we could offer would be IMMENSE. Not only would we be able to offer "cookie-cutter" pricing as opposed to "custom" pricing, but since this generic solution could be used for essentially all of their systems, we aren't just decreasing one bill. We're decreasing one bill, and eliminating the rest entirely. We could devastate competition.
"BUT ALGO", you scream in despair, "USERS AREN'T SMART ENOUGH TO DRAG AND DROP FORM PARTS TO MAKE A FORM"
I mean ya true. But you say that like it's a bad thing. For one, we can just offer a huge library of templates. And for another, which is part of the business plan, we can charge people support dollars to help them drag and drop their stupid fucking forms!! Think of the MONEEYYYY YOU COULD MAKEE BY EXPLAINING HOW TO COLLECT FIRST AND LAST NAMEEE. Fuck.
The controls library would be extensible of course. You would be able to download different, more specialized controls if you need them. But the goal would be to satsify those needs with the standard collection of controls (Including interesting ones line barcode scanner and signature input and all that). But if all else fails, maybe someone made an open source control for you to implement and ignore that stupid donation button. We all do.
This could PURGE the world of overpriced and junky specialized business software, and best of all, it's aimed at smaller businesses. With smaller businesses making more profit, they will stay afloat better and may start to compete with their larger foes. Greater for the entire economy.
Anyways, I'm sure it's full of holes. Everything always is. But I still think it's something I'll try before I die.24 -
Was working on a high priority security feature. We had an unreasonable timeline to get all of the work done. If we didn’t get the changes onto production before our deadline we faced the possibility of our entire suit being taken offline. Other parts of the company had already been shut down until the remediations could be made -so we knew the company execs weren’t bluffing.
I was the sole developer on the project. I designed it, implemented it, and organized the efforts to get it through the rest of the dev cycle. After about 3 month of work it was all up and bug free (after a few bugs had been found and squashed). I was exhausted, and ended up taking about a week and a half off to recharge.
The project consisted of restructuring our customized frontend control binding (asp.net -custom content controls), integrations with several services to replace portions of our data consumption and storage logic, and an enormous lift and shift that touched over 6k files.
When you touch this much code in such a short period of time it’s difficult to code review, to not introduce bugs, and _to not stop thinking about what potential problems your changes may be causing in the background_.3 -
iOS/native app devs!
How usual it is for your apps to differ from iOS UI guidelines? Our lead dev always throws a fit when he has to implement custom stuff, but I see popular games “shit all over” these guidelines all the time and do very well in popularity.
As I’m no expert, please tell me if it is generally accepted to not follow these iOS rules / use premade controls 100% of the time, so I know what’s up. Thank you.2 -
!rant
Hey folks, I need some tricks. I am currently a junior dev and struggle with starting side projects. I have some fancy ideas I'd love to work on. Problem is, I HATE UI design. I can't start working on an idea because I want them to look awesome. It is absolutely no problem to code the logic / backend, but the fucking design... I just hate it.
For example, I have some fancy ideas for an file manager that fits my needs. Haven't seen something yet like I imagine right now. I mainly code in C# (or Java) and I have to develop custom UI controls for it, align shitty controls, think about freaking color schemes,... I hate it. I simply hate it.
Do you also struggle with that? Any ideas how to overcome that?
Cheers!4