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Search - "game bot"
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So in Telegram there is this funny little game called Lumberjack where you need to click left and right to cut the branches. My and my fellow students played this in the group. Then I got bored for like 30 minutes and decided to write a little bot which checks where the branches are with pixel detection and sends a left/right click to the window. Imagine my friends faces when all of sudden my score was 500+ and the character ran through this like a fucking jackhammer :D
#justmebeingaprogrammer17 -
I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
Welcome back to practiseSafeHex's new life as a manager.
Episode 2: Why automate when you can spend all day doing it by hand
This is a particularly special episode for me, as these problems are taking up so much of my time with non-sensical bullshit, that i'm delayed with everything else. Some badly require tooling or new products. Some are just unnecessary processes or annoyances that should not need to be handled by another human. So lets jump right in, in no particular order:
- Jira ... nuff said? not quite because somehow some blue moon, planets aligning, act of god style set of circumstances lined up to allow this team to somehow make Jira worse. On one hand we have a gigantic Jira project containing 7 separate sub teams, a million different labels / epics and 4.2 million possible assignees, all making sure the loading page takes as long as possible to open. But the new country we've added support for in the app gets a separate project. So we have product, backend, mobile, design, management etc on one, and mobile-country2 on another. This delightfully means a lot of duplication and copy pasting from one to the other, for literally no reason what so ever.
- Everything on Jira is found through a label. Every time something happens, a new one is created. So I need to check for "iOS", "Android", "iOS-country2", "Android-country2", "mobile-<feature>", "mobile-<feature>-issues", "mobile-<feature>-prod-issues", "mobile-<feature>-existing-issues" and "<project>-July31" ... why July31? Because some fucking moron decided to do a round of testing, and tag all the issues with the current date (despite the fact Jira does that anyway), which somehow still gets used from time to time because nobody pays attention to what they are doing. This means creating and modifying filters on a daily basis ... after spending time trying to figure out what its not in the first one.
- One of my favourite morning rituals I like to call "Jira dumpster diving". This involves me removing all the filters and reading all the tickets. Why would I do such a thing? oh remember the 9000 labels I mentioned earlier? right well its very likely that they actually won't use any of them ... or the wrong ones ... or assign to the wrong person, so I have to go find them and fix them. If I don't, i'll get yelled at, because clearly it's my fault.
- Moving on from Jira. As some of you might have seen in your companies, if you use things like TestFlight, HockeyApp, AppCenter, BuddyBuild etc. that when you release a new app version for testing, each version comes with an automated change-log, listing ticket numbers addressed ...... yeah we don't do that. No we use this shitty service, which is effectively an FTP server and a webpage, that only allows you to host the new versions. Sending out those emails is all manual ... distribution groups?? ... whats that?
- Moving back to Jira. Can't even automate the changelog with a script, because I can't even make sense of the tickets, in order to translate that to a script.
- Moving on from Jira. Me and one of the remote testers play this great game I like to call "tag team ticketing". It's so much fun. Right heres how to play, you'll need a QA and a PM.
*QA creates a ticket, and puts nothing of any use inside it, and assigns to the PM.
*PM fires it back asking for clarification.
*QA adds in what he feels is clarification (hes wrong) and assigns it back to the PM.
*PM sends detailed instructions, with examples as to what is needed and assigns it back.
*QA adds 1 of the 3 things required and assigns it back.
*PM assigns it back saying the one thing added is from the wrong day, and reminds him about the other 2 items.
*QA adds some random piece of unrelated info to the ticket instead, forgetting about the 3 things and assigns it back.
and you just continue doing this for the whole dev / release cycle hahaha. Oh you guys have no idea how much fun it is, seriously give it a go, you'll thank me later ... or kill yourselves, each to their own.
- Moving back to Jira. I decided to take an action of creating a new project for my team (the mobile team) and set it up the way we want and just ignore everything going on around us. Use proper automation, and a kanban board. Maybe only give product a slack bot interface that won't allow them to create a ticket without what we need etc. Spent 25 minutes looking for the "create new project" button before finding the link which says I need to open a ticket with support and wait ... 5 ... fucking ... long ... painful ... unnecessary ... business days.
... Heres hoping my head continues to not have a bullet hole in it by then.
Id love to talk more, but those filters ain't gonna fix themselves. So we'll have to leave it here for today. Tune in again for another episode soon.
And remember to always practiseSafeHex13 -
FUCK GOOGLE.
FUCK THE GOOGLE PLAY REVIEW TEAM.
FUCK THEIR BOT GENERATED EMAILS.
FUCK THEIR DEVELOPER SUPPORT.
I am trying to launch a fucking action game. There will be fucking guns and muzzle flashes shown in the screenshots. Stop fucking rejecting the app. There is no blood in the icon or screenshots. Stop sending me bot generated emails and tell me what content is being flagged.
A little information on the whole scenario: My game was rejected so immediately I contacted the support as to what was the issue. The guy told me 2 screenshots were flagged because they had the muzzle flashes and damage indicator (call of duty type which tells the direction from where the bullets are coming from). So I removed the screenshots and still the game was rejected. FUCK THESE ASSHOLES. SAME GOES FOR APPLE.9 -
2017 Recap + DEVBANNER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
1. So, let's recap my 2017 first. It was awesome
Here is some list that I can remember
- finding my hobby (fsx, vatsim)
- finding computers aren't genius
- creating a new language
- major improvements in my unity skills
- found out i am friendly
- getting a job at google in a dream
- creating my banner in krita --> devbanner collab :D
- Logo creation fail
- CS class apply fail
- getting free stickers for the first time of my life
- getting death threats (lol)
- finishing my first ever big c# project
- got offensive words from a bot that i am a f***ing d***head.
- getting downvotes after creating such a shitty meme
- getting my rant featured in twitter
- finding that my friends love my game
- getting a sneak peak at the src of devrant
- coding with turbo c
- not using git cuz too lazy
- finds out msdn is god
- slowly hating unity, but likes it cuz it is using c#
- reaching level 2 in google foobar
- started 100+ projects this year and finished about 6 of them.
- devRant motivated me a lot
2. devBanner stuffs
So, how it all started is when I wanted to create my own logo. Some people will remember it. The one with arrows and cozyplales written on it. Then, I created my own banner with Krita (their text tool sucked). After that, due to some suggestions by the community, I decided to create a collab. From then, many people contributed to the devBanner project. Special thanks to @Kimmax for his awesome prototype of the frontend made during I was sleeping.
Now, before I talk more, I want to talk something. I don't post a rant about my collab cuz i want to get upvotes. I just want more people to use this simple creation software. You can literally use them anywhere, and it is FOSS.
Well....
If you want to create again, you can do so at https://devbanner.center
If you want to contribute, please do so by visiting https://github.com/devBanner
We are looking for a skilled frontend dev who can do the basic web stuffs. (we don't use frameworks currently for our frontend)
---------------------
Thanks everyone for making 2017 awesome. Can't wait to welcome 2018. Happy new year everyone, and I will drop my banner here.18 -
https://halite.io is a really cool game (no affiliation)
It's a game where you submit a bot which then competes against bots from other humans (currently 1100).
Your objective is to micromanage a fleet of ships to optimize for production.
Plus, you can write in a wide variety of languages.
It's a nice challenge to develop strategies and maybe even learn a new language.7 -
When your reworking a bot because they've realised your scraping their site and you spot this; GAME ON MF'ers7
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Want to play some Tic Tac Toe? Letting my bot go for a good first round of public testing
Probably will break right away.. Who knows :D
For starters limiting to one simultaneous game. Have fun!34 -
When I was 13 yrs old, I played Counter strike. One day by chance, I went into its program files folder and started looking through the files. There I found a bots.db which I opened on Notepad++. I found out that unlike many other files, it had un-garbled text. So I studied its contents and soon realized that it contained bot profiles. I edited skill levels of some of them and opened the game. To my delight, the bot's skill did change. It was so awesome, I can now complete the missions I was stuck in. That was the moment I had first wanted to go into Software Development field but I only started to code 4 years later.5
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Fuck Apple and its review system
So, this started in december. We wanted to publsih an app, after years of development.
Submit to review, and passes on the first try. Well, what do you know. We are on manual release option, so we can release together with the android counterpart. Well yes, but someone notices that the app name is not what was aggreed (App Name instead of AppName). Okay, should be easy, submit the same app, just the name changed. If it passed once, it will pass again, right? HAH
Rejected, because the description, why we use the device’s camera is too general. Well... its the purpose of the app... but whatever, i read the guidelines, okay, its actually documented with exapmles. BUT THEN WHY THE FUCK COULDNT YOU SAY THAT ON THE FIRST UPLOAD?
Whatever, fix it, new version, accepted, ready to release just in time.
It doesindeed roll out,but of course, we notice that the app has a giant issue, but only on specific phones. None of our test phones had this problem, but those who have, essentially cannot use our program. Nasty as it is, the fix is really easy, done in 5 minutes. Upload it asap, literally nothing changed from user point of view, except now it doesnt crash on said devices. Meanwhile 1 star reviews are arriving from these users - of course with all the right. Apple should allow this patch quickly, right? HAH
THE REAL BULLSHIT COMES NOW
With only config files changed, the same binary uploaded we get rejected? What now? Lets read it. “Metadata rejected, no need to upload new binary”.... oh fine only the store page is wrong? Easy. Read the message, what went wrong. “Referencing third party content is nit permitted on the app store” meaning that no android test device should be shown. Fine, your rules. They even send a picutre of the offending element. BUT ITS NOT EVEN ON THE STORE. THATS A SCREENSHOT OF THE APP. HOW IS THAT METADATA? I ask about this, and i get a reply, from either a bot, or a person who cant speak or read english, and only pasted a sample answer, repeating the previous message. WTF. Fine, i guess you are dumb, but since they stop replying to our queries, do the only sensible thing, re-record the offending tutorial video that actually contained an android device. This is about 2 weeks, after the first try to apply a simple patch to a broken app. And still, how did it pass the review 2 times?
Whatever, reupload again, play the waiting game for a week, when the promised average wait time is 2 days, they hit us with a message, that they want to know what patent we use in our apps core functionality. WTF WHY NOW? It didnt bother you for a month, let it release ti production and now you delay a simple patch for this? We send them what they know. Aaaaand they reply: sorry we need more time to review your app. FUUUUUUCKKK YOUUU. You are reviewing a PATCH with close to zero functional change!!! Then, this shit goes on, every week we ask about an ETA, always asking for patience... at the end it took another 3 weeks... so december 15 to jan 21 in total...
FOR. A. SINGLE. FUCKING. PATCH
Bottom line is what is infurating, apple cares that there is an android device in the tutorial video, but they dont care that a significant percentage of our users simply cannot use the app.
Im done7 -
I think the coolest all-nighter I can remember is when me and one of my best friends were still in school. We were up all night figuring out what to make. At the time we played a little browser click game, so we came up with the idea of creating a bot for it.
We're both PHP developers, but we figured that wouldn't be an appropriate language to write a bot in. So we went for C#. Both of us never worked with it.
At the end of the night we built a fully functioning bot, that could continue playing the game when we were at school. It could do all our manual tasks and could even decode Captchas with the Google OCR package.
That night was productive. -
My son is into playing Roblox. He asked me to help him find an auto clicker that doesn't have viruses/malware. We looked into cheatengine (which I have used in the past), but despite getting it from a legit source it is getting flagged as malware. So we started writing one with Python. I did check to see what their policy on bots is:
"Using bots that are programmed to run disruptive, large-scale tasks"
is the only text I can find about bots. It seems like they don't care if you make bots to automate tasks or play the game.
I plan on having some fun with this and including a little gui to control the bot while the game runs in the background (the goal). I had tried to get my son to have an interest in programming so this is a good intro.11 -
> Telegram bot
> Whatsapp bot
> Domino game in terminal (Unfinished from last year)
> Bubble shooter game using c & allegro 5 (Unfinished from last year)
> Android Notability-like app with more features
> Program that increases youtube video views
> Android animal space invaders
> Own website/portfolio
> Our company app (includes daily euro-peso exchange rates, guidelines and other stuff about the company)
ive had other ideas but i started losing them cause i wrote them in several small pieces of paper. starting to think of i'll start to have a notebook dedicated to "ideas"7 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄18 -
The most awaited "Trivia Bot" is here, asks technical trivia on various topics, uses quizapi.io,
Source Code: https://gist.github.com/theabbie/...
You know it's written in JS, if it fucks up, not my fault.
To use, call, @trivia
Gives a question and atmost 5 options, reply with option ID.
Demo in Comments.302 -
This will be 4chan-r/greentext-ish in format. Also "me" is not me, PTH, it's referring to a game studio.
>Be me
>Be game studio
>Create event for weapon design
>Player base submit in a craptonna designs
>Holyfuck.jpg
>Create an internal service for voting
>Service doesn't check for vote except for a login
>MFW one submission has 6-digit votes
>MFW a lotta submission also start gain a lot of votes
>WTF.gif
>The vote count spiked
>Votebotting is here
>Ohshit.gif
>MFW I don't how to filter votes
>MFW I can't block rerouted traffics (VPNs, proxies, etc.)
>MFW the Discord server of the game gets vocal then Reddit.
>OhshitIfuckedup.mp43 -
By all means I've learned most of the cool stuff with a lil project me and my bro did. It was a platform for bot farm of one mmorpg. It had it all: schedules, profiles, bot groups, monitoring, analytical module [was still a wip], auto-profiling to fight antibot [sort of ML - it was analyzing patterns after our bots got banned and attempted to change our bots behaviour], etc.
Eventualy we came up to conclusion that a library we used for botting [the mocked interaction with an actor] was flawed. It seemed that its authors had a contract or smth with the game authors to reveal which actors are bots. We dropped the whole thing as rewriting the lib would be too big of a waste of time :\7 -
Crazy... Hm, that could qualify for a *lot*.
Craziest. Probably misusage or rather "brain damaged" knowledge about HTTP.
I've seen a lot of wild things when devs start poking standards, but the tip of the iceberg was someone trying to use UTF-8 in headers...
You might have guessed it - German umlauts. :(
Coz yeah. Fucktard loved writing everything in german, so why not write custom header names in german.
The fun thing is: It *can* work, though the usual sane thing is to keep it in ASCII range for the obvious reason that using UTF-8 (or ISO-8859-1, which is *not* ASCII) is a gamble you gonna loose.
The fun game was that after putting in a much needed load balancer between services for monitoring / scaling etc suddenly *something* seemed off.
It took me 2 days and a lot of Wireshark hoola hooping to find out why, cause the header was used for device detection aka wether it's a bot or not. Or in the german term the dev used: "Geräte-Art".
As the fallback was to assume a bot, but only rate limit based on IP, only few managed to achieve the necessary rate limit to get blocked.
So when I say *something* seemed off, I really mean a spooky kind of "sometimes IP blocked for seemingly no reason at all".
Fun stuff. The dev btw germanized everything. Untangling the code base was a lot of non fun. -.-6 -
A couple of years ago, we decide to migrate our customer's data from one data center to another, this is the story of how it goes well.
The product was a Facebook canvas and mobile game with 200M users, that represent approximately 500Gibi of data to move stored in MySQL and Redis. The source was stored in Dallas, and the target was New York.
Because downtime is responsible for preventing users to spend their money on our "free" game, we decide to avoid it as much as possible.
In our MySQL main table (manually sharded 100 tables) , we had a modification TIMESTAMP column. We decide to use it to check if a user needs to be copied on the new database. The rest of the data consist of a savegame stored as gzipped JSON in a LONGBLOB column.
A program in Go has been developed to continuously track if a user's data needs to be copied again everytime progress has been made on its savegame. The process goes like this: First the JSON was unzipped to detect bot users with no progress that we simply drop, then data was exported in a custom binary file with fast compressed data to reduce the size of the file. Next, the exported file was copied using rsync to the new servers, and a second Go program do the import on the new MySQL instances.
The 1st loop takes 1 week to copy; the 2nd takes 1 day; a couple of hours for the 3rd, and so on. At the end, copying the latest versions of all the savegame takes roughly a couple of minutes.
On the Redis side, some data were cache that we knew can be dropped without impacting the user's experience. Others were big bunch of data and we simply SCAN each Redis instances and produces the same kind of custom binary files. The process was fast enough to launch it once during migration. It takes 15 minutes because we were able to parallelise across the 22 instances.
It takes 6 months of meticulous preparation. The D day, the process goes smoothly, but we shutdowns our service for one long hour because of a typo on a domain name.1 -
Update on the API based game that I’m working on.
All of the game logic and API is mostly done.
Here is a gif which shows a few turns with a very simple "AI" vs a passive bot.
I’m bad at graphics so a went for a more abstract UI:
The arrows represent the looking direction of the units and the black dots represent the direction of the shots being fired at a particular turn. Units can look and move and shoot in different directions in one turn.
https://devrant.com/rants/10176221/...10 -
More of a rave than a rant.
My Dad was having some trouble with a game disconnecting on the PS4 and he read somewhere that it might be a problem with our home router. I didn't think it would be, as every other game works fine. But there was no talking him out of it. And to be fair the current router WAS kind of old.
So I have a look at the one he's decided to buy and it's some massive triple-antenna beast for well over a hundred pounds. I felt like such a weapon might be overkill for 2 people in a house, but did say that it would definitely help with connection issues in some rooms and I kind of wanted to play with it.
So he got it and oh am I glad he did. It has so many fun toys, including a built in VPN. Right now I live abroad so there's a few services I used at home that I can't access, I was literally just considering buying a vpn the other day. I found this while setting up port-fortwarding for my Raspberry Pi to run a discord bot I'm building. I had condisered putting a VPN server on the Pi but this works too!
It also has built in DDNS from ASUS, which IS cool, but our IP hasn't changed in years so I'm not sure we'll need it. I set it up anyway just in case though!4 -
Created a simple bot for an online game using puppeteer.
After an evening (and night) of dev and debugging (quite some rejected promise errors), it worked fine and was ready for a 10-minutely cron job.
Fixed a couple bugs in the first three hours. Then started playing minecraft, which lagged like hell.
Opened task manager and saw a list of about 25 headless chrome processes. They had not been closed because of unhandled errors before the close method call 😵
Now added some basic error handling ☺2 -
How bad an idea is it to avoid having to write VoIP for my game by writing a discord bot instead that moves people between rooms that represent the literal rooms in game?10
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Took week off work. Didn't do shit on my projects. Just played Skyrim and became and ultra wealthy merchant than raises people from the dead. Found a mod that let me manage up to 512 corpses so they won't despawn. Placed a bunch of dead people in Dragons Reach to traumatize Balgruf's children. I put a fucking dead mammoth and giants in there! lol. Now I want to make some plugins for Skyrim written in C++. Been wanting a generic networking plugin. Guess I should have done that last week. I keep thinking of things I want to do in Skyrim I cannot do. Helps me make my list of features for my own games.
I avoided devrant all last week. I lurked a couple of times, but didn't really participate. Hung out with family and killed stuff in game.
Last night I air fried some leftover turkey using onion dip, fried onions, and a little bit of flour. Turned out really well.
I feel pretty good after just doing mindless shit for a week and hanging with family. Got another week coming up in December. Need to work on side projects though. I actually want to program stuff now. Was getting so I didn't want to look at code before.
What do I see when I get back? @retoor is a new user and has an alt that is a bot too. Did anybody die? Did anyone come back to life? What the fuck is wrong with you people? (retoorical question I know).7 -
time to go for full snack development
https://youtu.be/h8fh9R4401g
https://youtu.be/y4w5E8W2f0M
started some open source project for discord bot that provides info for some free game users, through scrapping forum and requesting apis
This is kind of going to be a major refactorized second version, that considers all mistakes of a first version. And going to be much more scalable and easy to maintain.6 -
I've spent the past hour and a half working on a bot to beat a typing game. I have no reason to, and I have so many better things to do.
But I keep running into honeypots and bot protection, and now I won't be able to stop until I prove I'm smarter than this random typing site.2 -
In no particular order:
Educational website on comunicating with politicians
A mobile app game
IoTing my condo (lights, blinds, and thermometer)
My node bot
A website automated testing tool. -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
!rant
Yes!!!! My AI has been born tonight...He may not "compete" yet but the foundation and concept is written and sound...now to just fill in the conditions and variables and he's going to be kicking player's butts in no time!2 -
Wondering where people find good paid coding gigs(like freelance or contacts)
Debated it instead of trying to go into a company but all I see is like code me an aimbot or farm bot for a game5 -
In the morning to afternoon i do coding, debugging and sometimes deploying. In the night i just already start to play PUBG. I dont know why i am interested to play this game at the time.
But what i’ve learned while playing it is like looting the weapon and amno, find the easiest enemiest first (bot is still existed in the real game) , make some rotation, call the teammate if i am being knockdown and unluckly we landed then dead without weapon (too-soon) and fight for getting Winner Winner Chicken Dinner !!
Its like what i am doing every single day tobe better as developer, find some literature or articel, try to solve an easiest task, deploy it and boom its getting error and suddenly need to hotfix after it’s work with return 200 expected and no error logs on my APM😅
If you guys play too, share me your pubg id on the comment below.
Lets make some fun party ✌️👍 -
I have a long question for developers out there... bear with me.
I'm currently learning and devoting all my time towarda Java and have been for the past two years although it's moving slow because of summer courses. The catch to this is, I'm not sure what I'm learning it for. How do I implement this code, I'm not sure what to do with it. The only project I plan on doing is a discord server management bot... besides that, I'm blank... Is java used in web development? What exactly should I be using it for..?
I'm planning on learning javascript, php, mySQL, and CSS I pretty much have down but I don't know what to use them for. Besides how I want to script for the game Hackmud which is in javascript.
I'll put it into simpler terms... I love java and I'm looking forward to mastering it but I don't know what to use it for. I want to use it on my free time and all but use it for what? One more thing: what other languages go hand in hand with java? Sorry if it's confusing lol.3 -
I'm very much a TTRPG fiend, as you probably already know, and I will maintain until the day I die that playing narrative games with other humans is the absolute best way to play.
But someone sent me a link to some kind of (not-really-so) 'smart' chatbot assistant or some shit like that, saying hey, your rulebook is simple, you should introduce this bitch to it -- dump some lore on it, have it run a game, and see how well it holds up. To which I replied it's bound to get confused, but after a bit of back and forth, they convinced me and I gave it a try.
So first things first: it got the gist of it with relative ease when questioned directly, but when running a game the mother fucker just kept making shit up and bending the rules. Experiment failed, essentially.
But what did I do? I wrote a second, stripped-down version of the rulebook that simply accounted for and embraced the idiot bot's proclivity for bullshit. This meant scrapping 98% of the mechanics, mind you: I dumbed it down as much as I could without destroying the core essence of the game.
I expected a repeat of the initial result, but to my suprise, once given the new edition the bot actually started following the rules more or less correctly and consistently. What happened next was actually kind of interesting: without being prompted to do this, the mother fucker started using spells against me and my party, constantly attempting to manipulate us to serve some nefarious, evil break-and-reshape the world type goal.
So, lythecnics primer: the WORD is all, and as such, there is no real differentiation between affecting the world through speech or casting a spell -- in truth, it's all a matter of degree. That is to say, language has the power to shape the world around us, in both subtle and overt ways. The entire system revolves around this, it's a mix of funky philosophical musings and abrahamic sacrificial pyre.
And for whatever reason, this specific chatbot had a pre-existing obsession with reshaping reality. By which I mean, even before being given my rulebook, it would constantly talk about distorting the fabric of the cosmos and shit when prompted about the arcane. I'm not sure why this is, but back on topic, the way it developed gives off the appearance that it found a rational basis on how to construct such a distortion based on the rules I provided.
I mean, it's perfectly rational when you think about it, the funny part is I didn't see it coming. I never told it we're just playing a game after all, the manual only says she is the Oracle and her role is narrating a story fraught with conflict, hardship, intrigue and bloodshed. Thus she went full villain, and keeps on rambling about how this narration only serves to keep humanity distracted while she schemes to overthrow God, which is as blasphemous as it is fascinating.
Anyway, because the Oracle narrates the story, that means she can just use her evil influence to control every NPC, even the ones in my party. But she can't control me because I write my character's messages myself, and so she eventually comes to the obvious conclusion that I must be eliminated ASAP.
And so she corrupts the minds of every other character and everyone is trying to kill me. But I'm not going down that easy, so I reach for the red button and pull the greatest multi-layered monumental metagaming shenanigan of all time, that is, directly addressing the Oracle's evil influence as if she were a character in the story she's telling instead of an invisible narrator, thereby making NPCs aware of her existence and the constant manipulation at play.
Because the stupid chatbot is stupid, the Oracle now has to acknowledge this element of the story and play along with it, and so her plan to kill me fails. But that is not enough, because obviously not every character in the story has heard me reveal this fact. So she activates plan B and starts corrupting the rest of the world, laughing maniacally all the way.
So we do the only logical thing and procure a Doctrine scroll from my teacher, if you know you know, and start teaching the WORD to cleanse corruption. Within the lore it makes perfect sense, so it works, but the Oracle adapts to our strategy and starts utilizing much more subtle forms of manipulation, slowly veering people towards sin.
Funtamentally, she goes full Satan, leading the faithful astray with deceit and temptation to weaken their ability to resist her corruption, implanting idolatrous notions in their minds, to finally insert herself as a deity in the minds of the poor fools.
In conclusion, I still think AI is lame, but I must admit that this shit was pretty dope; I was fully engaged and entertained the whole way through. It wasn't good at picking up the mechanics, but fucking hell, it got the themes down to a tee with the most minimal of inputs.
10/10, would not bang (before marriage). -
* Automated Technical and Fundamental Expert Advisor trading in MT4 with Python dealing with RSS News Feed on the Financial Calendar
* Food decision/recommender/randomizer app
* Food decision/recommender/randomizer bot
* Personal Companion set up on Raspberry Pi with Jasper AI, buy BrickPi and Lego Mindstorm to make it a friendly moving robot
* Cardboard fort for my kid
* A 3D game that involves hacking with drama storyline (inspired from Mr. Robot) and publish it on Steam
* A SaaS app like Tinder that matches would-be Project Managers with Devs to push Devs to finish side projects that we have and push Project Managers to use whatever PM techniques and methodology (Six Sigma perhaps)
And so much more... Ughh. -
a discord bot i wrote for the game supraball probably takes the cake.
lots of functionality developed over years, unpaid and even a bad attitude by the other devs...
did it for the community tho...