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Search - "grh"
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I spent an entire week debugging my JS Gameboy emulator an year ago.
(The "C" register was read-only for some reason)
Turns out I typed "с" (cyrillic) instead of "c".4 -
I hate python.
Who thought that creating a language that doesn't provide any backwards compatibility whatsoever without a way of managing versions is a good idea?20 -
android development is shitty af, it will make you super zombie computer nerd that sit on his chair for fking several hours just to find the where the fk is null pointer exception is coming from not only this but for all kind of errors,logcat looks like someone just hacking nasa, you know what im the one who is shitty af i would have opt web dev instead of android dev , this retarded studio and emulator takes too much time to just load a simple fking thing & if i make some change in it i've to install that application again ,it's so pathetic and horse shit thing i've ever encountered , kotlin is fun it's actually great language most of the features are so helpful in it,but the google codelabs,it's all documentation , adding dependencies whole concepts are trash imo, why can't we install the dependencies using terminal what's problem in that ,but no they chose the hard way for no fuking reason, i've successfully wasted a year learning this shitty tech stack, hopefully this NY i will choose different stack , will work till ass off .gonna build some cool projects and will eventually try for internships and all. done with android dev, idk how senior dev's are alive in this field6
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my old game had this flow every time a client places an object:
Client A creates a new generic object, and attaches texture paths (yep, global paths are allowed), and... lua code as strings to it.
Client A sends the entire object list to the server
Server receives it, replaces it's own object list
Server copies the entire object list and sends it to all clients
Client A and Client B both receive the object list and replace their versions.
All clients see that the object contains some code as strings
They compile and store it, and then run every frame. UNSANDBOXED.
any client could make all other ones execute any code and i was proud of my idea! -
trying to rotate the character in Unreal Engine based on player input. It rotates around some sort of super weird point, so it looks like it's driving "backwards" while rotating, instead of rotating around the center of the mesh... sigh..
...
...
Solution: pass down the rotation value to the animation blueprint, rotate rootbone.
SUCK IT <.< See? it's not that hard, nor awkward. ffs.2 -
how to propose your nerd gf here we go...
"you may look attractive like frontend but you need my support like backend and together we can become full stack developer we can create beautiful projects6