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Search - "main thread"
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BRAIN_UNCAUGHT_EXCEPTION
Could not execute "sleep()", as main thread was busy thinking about why a beautiful girl would just handle me her number.
Ok we did get on well but it was unexpected nevertheless
Thank you brain for wasting my day 👍11 -
WASM was a mistake. I just wanted to learn C++ and have fast code on the web. Everyone praised it. No one mentioned that it would double or quadruple my development time. That it would cause me to curse repeatedly at the screen until I wanted to harm myself.
The problem was never C++, which was a respectable if long-winded language. No no no. The problem was the lack of support for 'objects' or 'arrays' as parameters or return types. Anything of any complexity lives on one giant Float32Array which must surely bring a look of disgust from every programmer on this muddy rock. That is, one single array variable that you re-use for EVERYTHING.
Have a color? Throw it on the array. 10 floats in an object? Push it on the array - and split off the two bools via dependency injection (why do I have 3-4 line function parameter lists?!). Have an image with 1,000,000 floats? Drop it in the array. Want to return an array? Provide a malloc ptr into the code and write to it, then read from that location in JS after running the function, modifying the array as a side effect.
My- hahaha, my web worker has two images it's working with, calculations for all the planets, sun and moon in the solar system, and bunch of other calculations I wanted offloaded from the main thread... they all live in ONE GIANT ARRAY. LMFAO.If I want to find an element? I have to know exactly where to look or else, good luck finding it among the millions of numbers on that thing.
And of course, if you work with these, you put them in loops. Then you can have the joys of off-by-one errors that not only result in bad results in the returned array, but inexplicable errors in which code you haven't even touched suddenly has bad values. I've had entire functions suddenly explode with random errors because I accidentally overwrote the wrong section of that float array. Not like, the variable the function was using was wrong. No. WASM acted like the function didn't even exist and it didn't know why. Because, somehow, the function ALSO lived on that Float32Array.
And because you're using WASM to be fast, you're typically trying to overwrite things that do O(N) operations or more. NO ONE is going to use this return a + b. One off functions just aren't worth programming in WASM. Worst of all, debugging this is often a matter of writing print and console.log statements everywhere, to try and 'eat' the whole array at once to find out what portion got corrupted or is broke. Or comment out your code line by line to see what in forsaken 9 circles of coding hell caused your problem. It's like debugging blind in a strange and overgrown forest of code that you don't even recognize because most of it is there to satisfy the needs of WASM.
And because it takes so long to debug, it takes a massively long time to create things, and by the time you're done, the dependent package you're building for has 'moved on' and find you suddenly need to update a bunch of crap when you're not even finished. All of this, purely because of a horribly designed technology.
And do they have sympathy for you for forcing you to update all this stuff? No. They don't owe you sympathy, and god forbid they give you any. You are a developer and so it is your duty to suffer - for some kind of karma.
I wanted to love WASM, but screw that thing, it's horrible errors and most of all, the WASM heap32.7 -
* Calls themselves "Software Engineer"
* Doesn't know what a thread is.
I swear these coding boot camps are churning out code monkeys whose real skill is building shitty React apps.
I believe a CS degree is necessary if you want to work on something more than CRUD applications.
Nothing against devs without degrees, but at least make an effort because my head will explode next time I have to explain to someone what a thread is and why it's a very bad idea to run blocking code on the main thread.26 -
- Team_leader_1: I know you're a frontend developer, but trust me NodeJS has threads :) sync operations don't block the main thread :)
- Team_leader_2: You need to study the theory :) NodeJs can handle further operations during the sync function :) it spawns a new thread, you haven't studied Javascript well enough :)
- Me, very ready to dab on 2 condescending little fucks:16 -
Just did my first JobIntentService on Android. Hoo, boy.
The problem: I need to send a network request.
The issue: Android.
Of course, you can't do network on the main thread. That's silly in any application. Android really does try to punish you, though. The Android lifecycle can really fuck you over here. Imagine a long-running network operation, like 15 seconds. Plenty of time for the user to do something silly, like rotate the screen.
If you opened up a good old new Thread from Java, you'd get a crash because of a screen rotation. Same thing with Android's AsyncTask, which is the top answer on StackOverflow. AsyncTask is made for things that will take no longer than a few seconds (less than 5!). Network, especially cell network, can take longer.
So the solution? Create a JobIntentService class. It's a service, it will run in the background. You need to register it in your Android Manifest and ask for a new permission (wake lock). You need to implement another class for the receiver, and then you need to go to your activity and implement the receiver interface you just wrote.
Just. For. A. Network. Request!
And as far as I'm aware, this isn't even that bad considering the rest of Android's bullshit.
What a headache!8 -
//Dunno what causes these random connection errors; probably just hiccups in connection between our EC2 instance and Discord
try {
client.login(token);
} catch(e) {
//Do nothing, just prevent it from crashing the main thread and the client will reconnect
}4 -
Running a fucking conda environment on windows (an update environment from the previous one that I normally use) gets to be a fucking pain in the fucking ass for no fucking reason.
First: Generate a new conda environment, for FUCKING SHITS AND GIGGLES, DO NOT SPECIFY THE PYTHON VERSION, just to see compatibility, this was an experiment, expected to fail.
Install tensorflow on said environment: It does not fucking work, not detecting cuda, the only requirement? To have the cuda dependencies installed, modified, and inside of the system path, check done, it works on 4 other fucking environments, so why not this one.
Still doesn't work, google around and found some thread on github (the errors) that has a way to fix it, do it that way, fucking magic, shit is fixed.
Very well, tensorflow is installed and detecting cuda, no biggie. HAD TO SWITCH TO PYHTHON 3,8 BECAUSE 3.9 WAS GIVING ISSUES FOR SOME UNKNOWN FUCKING REASON
Ok no problem, done.
Install jupyter lab, for which the first in all other 4 environments it works. Guess what a fuckload of errors upon executing the import of tensorflow. They go on a loop that does not fucking end.
The error: imPoRT eRrOr thE Dll waS noT loAdeD
Ok, fucking which one? who fucking knows.
I FUCKING HATE that the main language for this fucking bullshit is python. I guess the benefits of the repl, I do, but the python repl is fucking HORSESHIT compared to the one you get on: Lisp, Ruby and fucking even NODE in which error messages are still more fucking intelligent than those of fucking bullshit ass Python.
Personally? I am betting on Julia devising a smarter environment, it is a better language already, on a second note: If you are worried about A.I taking your job, don't, it requires a team of fucktards working around common basic system administration tasks to get this bullshit running in the first place.
My dream? Julia or Scala (fuck you) for a primary language in machine learning and AI, in which entire environments, with aaaaaaaaaall of the required dlls and dependencies can be downloaded and installed upon can just fucking run. A single directory structure in which shit just fucking works (reason why I like live environments like Smalltalk, but fuck you on that too) and just run your projects from there, without setting a bunch of bullshit from environment variables, cuda dlls installation phases and what not. Something that JUST FUCKING WORKS.
I.....fucking.....HATE the level of system administration required to run fucking anything nowadays, the reason why we had to create shit like devops jobs, for the sad fuckers that have to figure out environment configurations on a box just to run software.
Fuck me man development turned to shit, this is why go mod, node npm, php composer strict folder structure pipelines were created. Bitch all you want about npm, but if I can create a node_modules setting with all of the required dlls to run a project, even if this bitch weights 2.5GB for a project structure you bet your fucking ass that I would.
"YOU JUST DON'T KNOW WHAT YOU ARE DOING" YES I FUCKING DO and I will get this bullshit fixed, I will get it running just like I did the other 4 environments that I fucking use, for different versions of cuda and python and the dependency circle jerk BULLSHIT that I have to manage. But this "follow the guide and it will work, except when it does not and you are looking into obscure github errors" bullshit just takes away from valuable project time when you have a small dedicated group of developers and no sys admin or devops mastermind to resort to.
I have successfully deployed:
Java
Golang
Clojure
Python
Node
PHP
VB/C# .NET
C++
Rails
Django
Projects, and every single fucking time (save for .net, that shit just fucking works on a dedicated windows IIS server) the shit will not work with x..nT reasons. It fucking obliterates me how fucking annoying this bullshit is. And the reason why the ENTIRE FUCKING FIELD of computer science and software engineering is so fucking flawed.
But we can't all just run to simple windows bs in which we have documentation for everything. We have to spend countless hours on fucking Linux figuring shit out (fuck you also, I have been using Linux since I was 18, I am 30 now) for which graphical drivers for machine learning, cuda and whatTheFuckNot require all sorts of sys admin gymnasts to be used.
Y'all fucked up a long time ago. Smalltalk provided an all in one, easily rollable back to previous images, easily administered interfaces for this fileFuckery bullshit, and even though the JVM and the .NET environments did their best to hold shit down, and even though we had npm packages pulling the universe inside, or gomod compiling shit into one place NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO we had to do whatever the fuck we wanted to feel l337 and wanted.
Fuck all of you, fuck this field, fuck setting boxes for ML/AI and fuck every single OS in existence2 -
@Android Question
Does all android devs use Async Task for their Json calls or you prefer to do them on Main Thread ?
Am just asking to improve my skills and get some senior programmers opinion14 -
Firefox is getting better and better!
The improvements that came with 57 and Quantum were awesome! And now with 58 there are mayor performance improvements like Off-Main-Thread Painting and a new Javascript caching.
There are even some nice new features like the screenshot tool (in 58 available for the private mode, too!) that are really exciting.
I am looking forward that Firefox could maybe become again what it was back then! It's so cool!5 -
Today was the first time I used WebWorkers. I loaded it with a hyphenator script because fucking Chrome is still not able to do hyphenation on its own. For the main thread I wrote an injectable Angular service as a wrapper and to enqueue hyphenation work.
So far it works pretty smooth and quickly.
Have you used WebWorkers before? What for?3 -
so on android you're supposed to do network stuff like sockets and http requests on a separate thread right. lazy me released an app with a line of code (i forget what it is) that allows me to make http requests in the main thread. rip3
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There are two types of people in this world, those that understand that arrays start at 0 and
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 2, Size: 2 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at NewClass2.main(NewClass2.java:7)2 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
What is the longest time any of you have been debugging one problem?
For me it was at my first internship where I was creating a multithreaded qt application. I had a problem that took me two weeks to figure out. I was trying to call a function from a qt thread when it wasn't the main thread. Took me two weeks to figure that out since it was my first time doing multithreaded applications, and the fix was dead simple.
Any similar stories?1 -
Twitter comments are shit
How the fuck to use them? Why don't they just show one under another? If post has more than 2 replies it can be clicked to open its direct replies, some of them are shown in main thread, some of them are shown under opened thread. Some replies from main thread are shown under child thread. And to make it even worse any comment of sub thread can be expanded as well showing some random replies that could be expanded recursievly so you may end in main thread again. It is just impossible to read all replies in chonological order. Show me the moron who made this, I wanna kill him....1 -
IMAGE COMPRESSION QUESTION
lets say i upload a 100x100 photo from my android device. this image has a size of e.g. 2MB. not a lot. if i compress it then the size will be e.g. 300kB. cool. upload is thunderbolt for any internet speed.
lets consider this case. a random ass motherfucker decides it is cool to upload a 10000x10000 image that has a size e.g. 300MB. compressing this would be e.g. 150MB which is still a lot as fuck for one pic.
heres my question: where should the compression be handled? at backend (REST API server) or client (android image compression library)?
because if i try to send a 150MB pic to the server and their internet sucks but to be fucking honest even the best internet speed would take way too long to upload, is it better to do the compression on the backend or client?
or should i do compression in android? if i should do compression on client then should i;
1) do the compression on the main thread with a progress dialog to wait them until the compression + PLUS the fucking upload is done or
2) do the compression + THE upload in a background thread in which case it can be dangerous for verbose amount of fuckups (internet dies phone explodes etc) and the app crashes
which (one) option of the 2 suboptions from the second parent option branch?
of course this is an extremely unrealistic case, it is possible but thats not my point: my point is WHERE SHOULD THE COMPRESSION (as some kind of universal standard) BE HANDLED AT?6 -
Hi people first as you know my English is not very poor im sorry for that.
I try to make an automat a sprinkle water and a auto light on a interior garden in aquarium.
For that in python i use main thread, a class Water.py extends Threading and Light.py extends Threading
In the __init__.py file i put my main function that get argv for execution. One of my arguments is -v (--verbose)
I want to pass that args to my class instances.
-I don't want to make one parameter in my constructors because I think we don't passe verbose mode in parameter of constructor.
-I use global not working through de import.
Do you have some magic for me :/ ?6 -
Clowns who reply to each thread separately with a single comment on Slack instead of keeping it in the main window 🤡
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Build Succeeded in 9.37s (3 seconds ago) ...
$ java -jar MyAwesomeAppWithALotOfExceptionHandling.jar
Exception in thread "main" java.lang.NullPointerException
at ...
at ...2 -
I have a JS module in the main thread, which can only import regular JS files using dynamic import(). This means that imported functions can never be global.
I also have a web worker (which isn't a module because Mozilla) which can only import other JS files using importScripts(). This means that imported functions can only ever be global.
Effectively I can't use the same code on the main thread and in a worker if it relies on objects defined in other files, because references to these will never be the same. -
I have a system design question I was hoping u guys could help me with.
So I want to make a display that shows an animated wallpaper. I want to have a camera in the display that will recognize finger gestures and will change the wallpaper accordingly (shuffle to a new one, etc.)
EX: when the current wallpaper is displaying, when the user shows the camera the peace sign, it will switch the current wallpaper to a random wallpaper.
I used tensorflow and the mediapipe hands library to get the finger gesture recognition to work. I used tensorflow, python, and openCV.
Now that the finger gesture recognition is finished, I moved to the animated wallpapers and I made a couple with p5js.
How could I best combine the two? Should I switch from tensorflow in python to tensorflow.js? Or should I find a way to re-do my animated wallpapers in python?
My original plan was having the foundation of the whole system be python. This is so I can have the finger gesture recognition run on the main thread, and have another thread deal with the wallpapers.
Let me know if u guys have any ideas or if I’m not clear. Thanks!!!4 -
I am new to c and cpp.
I used to exploit my college's competitive programming platform cus it had a bad architecture and almost no auth checks.
For every ajax request, they weren't sending auth tokens or any form of identification and ran all the programs without any logs and on the main thread and as root.. wtf, right?
But recently they've changed something to the site and I cannot run bash commands using system() call.
Is there any other way to execute bash commands using c and cpp.
I already configured a miner in their server but then they re-deployed it cos someone forked bomb the shit out of it.
I'm a noob in c and cpp btw!3 -
Let's start by saying that I fucken know nothing.
Not even how to fucken start this rant.
I have to build a simple game for a university project.
In Java.
Since everyone in my team chose plain swing/awt, and for many other reasons, I jumped on that band wagon.
Knowing myself and that I quit the project last year, I chose an extremely simple type of game with very simple goals and Use-cases.
So far so good.
Logic, layer, and nearly everything else is nearly finished.
Since about 3 month.
Friends helped me restructure my game for better layer separation and I couldn't be happier with how that turned out.
But all those 3 month, my main problem has persisted.
I can't get it to draw a thing on the jframe.
For 3 month.
3 fucken month.
And now I don't even get a jFrame anymore.
WHAT THE FUCK
Git, tell me, what have I changed?
...
Nothing related to construction of the frame?
Ok, I removed a call to repaint there.
Let's putt it back.
NOPE, no JFrame.
What the actual fucken hell?
This is where you can stop reading, after this there will only be me crying about everything.
Sweet tears. 😭
In-between I got a frame, and something was drawn onto it.
But only on construction.
I couldn't get the paint chain to run a single time after that.
I have a nice thread with some loops that is supposed to update the logic and make a call to repaint/ update/ refresh the frame so that the game runs nicely with 60fps.
Logic works fine, but no call to what ever does anything related to painting.
This morning I had the idea that it might be because of the thread.
Refactored that the game loop runs in the main thread and here I now am without a jFrame.
And still 3255 letters to go.
I don't even even even even even..,...rant wtf fuck fucking fuck fuck! java nojframe jframe wth what the fuck pls kill me java swing java awt5 -
Yanno, would be awesome if everything wasn't tied to one main thread. Why is it so much effort to have your ai just run in a separate thread huh4
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You know what's terrifying..? Colleagues randomly starting a physical fight..
Exception in thread "main" at line 1: you don't talk about
cannot find symbol: RmlnaHQgQ2x1Yg==
at you.do.not.talk.about.RmlnaHQgQ2x1Yg== (fc.java:2)
at someone.yells.stop.goes limp.taps out.the.fight.isOver(fc.java:3)
at only.two.guys.to.a.Fight(fc:java:4)
at one.fight.at.a.time.Fellas(fc.java:5)
at no.shirts.no.Shoes(fc.java:6)
at fights.will.go.on.as.long.as.they.have.To(fc.java:7)
caused by: if this is your first night at RmlnaHQgQ2x1Yg== .. you have to fight.1 -
I tend to overengineer. Why? Because I had a view in JavaFX with its controller that had a bunch of key listeners which changed the UI. I wanted to change the view based on wifi connection/no connection with a server, which was managed in a Client class. The controller took the client to give it a message that client then had to send. For "separation of concerns" I created a separate view + controller for the "not connected" state.
Now the Client knew all about the connection, so I put up the Observer pattern and wanted the Main (Application) class to swap the layouts as an Observer of the Client. After an Exception on FX thread and Platform.runLater(), to solve the issue, I faced a new problem: the key presses weren't executed anymore. I still don't know why this happens. Maybe I'm missing something.🤷
Then met with one of my group partners (it's a uni project):
Let's attach the Observer to the original controller. Have only the original view that changes due to the controller updates as Observer. Let's see if that might even remotely work...🤔
It worked🤦😂 -
When I implemented a supplier's library, I noticed my app froze every time I called that library. I then asked the suppliers if they were doing any heavy stuff on the main thread and they told me they weren't.
Luckily, they were "right", StrictMode told me they were only dumping a whole log file... -
If anyone is good with dart (or) other single threaded programming languages, i have this small doubt about the inner workings of the event loop and such and i would like an explanation if possible.
If you're too lazy to goto the link:
1. I have a future returned from a http request.
2. a future.then is declared that prints the http result.
3. A separate while(true) loop is declared that runs forever that just prints natural numbers.
4. the while loop also has an await future.delay that waits for 1ms before continuing with the next iteration
My question :
1. There's only one thread so how does the http download code run WHILE my main loop is still executing.
2. my future.then event is not processed unless i await a future.delay separately for 1ms. returning control to the event loop ? i don't get it how does adding an event help it process a prior event? It's FIFO ?
gist :https://gist.github.com/TheAnimatri...
discussion:
https://groups.google.com/a/...5 -
Hello, I have a question for anyone familiar with multithreading!
I just started working with threading for the first time, I mostly write powershell scripts 😅, I found that certain conditions make using multithreading an absolute time saver. And of course in some tasks it's not such a big deal.
I am currently working on a project that runs multiple threads and each thread might invoke one of my functions that also threads the work.
I'm a total newbhat when it comes to this stuff, but if my main process is 4 threads, and I can spin up, up-to 4 more threads to run one of my functions, does the math equate to a possible total number of threads of 16 or is it possible to have the threading go ape-shit bananas and utterly thrash the cpu with rampant threads getting created?
I've looked online and based on some of the info that I've managed to come across on my own, the answers elude towards being safe because I'm creating pools for running the threads first and the pool is responsible for maintaining min/max threads, but I can't seem to find good info on running a pool+threads inside another thread.
Just to let you in on what the function does that requires threading in the first place, I need to basically query CloudTrail based on ARN's to find events, but I can only pass a single ARN to the find-ctevent cmdlet. So I'm essentially making 1500-ish really really small calls to AWS just to get back event data for the ARN.
Serially, this takes like almost 20 mins, on my laptop using stupid settings like 24 threads, it completes in about 95seconds. On the actual server that will be running this code, I'm going to limit it to 4 threads and try to figure out a way to cache the info locally and update the info on a cron or schedule so only the initial scrape takes forever and then the updates can be done nightly or something.
thank you in advance for your help, I'm not too sure if the question is dumb but please let me know either way!8 -
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 26
at words.main(nightmare.java: 4)1 -
This is a repost of an original rant posted on a request for "Community Feedback" from Atlassian. You know, Atlassian? Those beloved people behind such products as :
• Thing I Love™
• Other Thing You Used One Time™
• Platform Often Mentioned in Suicide Notes, Probably™*
Now this rant was written in early 2022 while I was working in an Azure Cloud Engineer role that transformed into me being the company's main Sysadmin/Project Manager/Hiring Manager/Network Admin/Graphic Designer.
While trying to simultaneously put out over 9000 fires with one hand, and jangling keys in the face of the Owner/Arsonist with the other, I was also desperately implementing Jira Service Desk. Normally this wouldn't have been as much of a priority as it was, but the software our support team was using had gone past 15 years old, then past extended support, then the lone developer died, then it didn't work on Windows 10, then only functioned thanks to a dev cohort long past creating a keygen....which was now broken. So we needed a solution *now*.
The previous solution was shit of a different tier. The sight of it would make a walking talking anthropomorphised sentient puddle of dogshit (who both eats and produces further dookie derivatives) blush with embarrassment. The CD-ROM/Cereal Box this software came in probably listed features like "Stores Your Customer's First AND (or) Last Name!" or "Windows ME Downgrade Disk Included!" and "NEW: Less(-ish) Genocide(s)"!
Despite this, our brain/fearless leader decided this would be a great time to have me test, implement, deploy, and train everyone up on a new solution that would suck your toes, sound your shaft, and that he hadn't reminded me that I was a lazy sack enough lately.
One day, during preliminary user testing I received an email letting me know that the support team was having issues with a Customer's profile on our new support desk. Thanks to our Owner/Firestarter/Real World Micheal Scott being deep in his latest project (fixing our "All 5 devs quit in the last 12 months and I can't seem to hire any new ones" issue (by buying a ping pong table)), I had a bit of fortuitous time on my hands to investigate this issue. I had spent many hours of overtime working on this project, writing custom integrations and automations, so what I found out was crushing.
Below is the (digitally) physical manifestation of my rage after realising I would have to create / find / deal with a whole new method for support to manage customer contacts.
I'm linking to the original forum thread because you kind of need to have the pictures embedded in said reply to get really inhale the "Jira-Rant" ambiance. The part where I use several consecutive words as anchor links to tickets with other people screaming into the void gets a bit sweet n' savoury too - having those hyperlinks does improve the je ne say what of it all.
bit.ly/JIRANT (Case Sensitive)
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There is some good news at the end of this brown n' squirty rainbow though!
Nice try silly little Jira button, you can't ruin *my* 2022!
• I was able to forget all about Jira a month later when I received a surprise vacation home! (To be there while my Mom passed away).
• Eventually work stress did catch up to me - but my boss thoughtfully gave me a nice long vacation! (By assaulting *while* firing me (for emailing in a vacation request while he was a having a bad (see:normal) day))5 -
How can i fix this?
tried installing new jre
and currently running jdk-13.0.1
D:\Users\Blaze\Desktop\java>java First
Error: A JNI error has occurred, please check your installation and try again
Exception in thread "main" java.lang.UnsupportedClassVersionError: First has been compiled by a more recent version of the Ja
va Runtime (class file version 57.0), this version of the Java Runtime only recognizes class file versions up to 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
D:\Users\Blaze\Desktop\java>java -version
java version "1.8.0_251"
Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
Java HotSpot(TM) Client VM (build 25.251-b08, mixed mode)
D:\Users\Blaze\Desktop\java>6 -
In Spring/Boot if you annotate a class as a Service is it started on a different thread? I used @PostConstruct to start listening to a connection.
The class with main () seems to just load Beans defined in the AppConfig?
I need it to start a thread that listens to a Mongo Changestream and trigger some action on each.
I noticed a log line under the watch() is never reached so seems it's blocking...8