Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "nethack"
-
It has always pissed me off that people will judge a game because it doesn’t have good/traditional graphics, or an incredible story, or other stuff like that.
So when people judge video games like Dwarf Fortress & NetHack, I get pissed because the devs that made those games put so much effort in creating really complex amazing games that are really detailed and fun (if you take the time to learn)
And those games can be so complex because they are ascii based and I personally don’t see that as a bad thing because that means they can just focus on gameplay and it’s fucking awesome and to me it’s inspiring.
Idk if anyone else agrees but it’s always just pissed me off to hear “That’s stupid it has no graphics” or “this isn’t a game it’s just text” or other stupid shit.11 -
Did a hackathon on Saturday (2019/10/26) with a local programming group. I set a goal for myself to create a text based map similar to nethack. However, I chose to use QtQuick as my rendering system. I also chose to do render to texture for my tiles rather than just trying to size fonts for my map. I still rendered fonts, but I did so the transparent textures. I only got the basic map working and it only rendered the outside walls. I learned quite a bit about the rendering system of QtQuick though. Now I have a good grounding to do much more complex rendering.
Here is the code I wrote:
https://github.com/Demolishun/...