Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "video game design"
-
'Sup mates.
First rant...
So Here's a story of how I severely messed up my mental health trying to fit in university.
But the bonus: Found my passion.
Her we go,
Went to university thinking it'll be awesome to learn new stuff.
1st sem was pure shock - Programming was taught at the speed of V2 rockets.
Everything was centred around marks.
Wanted to get a good run in 2nd sem, started to learn Vector design, but RIP- Hospitalized for Staph infection, missed the whole sem and was in recovery for 3 months.
So asked uni for financial assistance as I had to re-register the courses the next semester. They flat out refused, not even in this serious of a case.
So, time to register courses for third semester, turns out most of the 2nd year courses are full, I had to take 3rd year courses like:
Social and Informational Networks
Human Computer Interaction
Image processing
And
Parallel and Distributed Computing (They had no prerequisites listed, for the cucks they are: BIG MISTAKE)
Turns out the first day of classes that I attend, the Image proc. teacher tells me that it's gonna be difficult for 2nd years so I drop it, as the PDC prof. also seconds that advice.
Time travel 2 months in: The PDC prof is a bitch, doesn't upload any notes at all and teaches like she's on Velocity-9 while treating this subject like a competition on who learns the most rather than helping everyone understand.
Doesn't let students talk to each other in lab even if one wants to clear their friend's doubt, "Do it on your own!" What the actual fuck?
Time for term end exams and project submission: Me and 3 seniors implement a Distributed File System in python and show it to her, she looks satisfied.
Project Results: Everyone else got 95/100
I got 76.
She's so prejudiced that she thinks that 2nd years must have been freeloaders while I put my ass on turbo for the whole sem, learning to code while tackling advanced concepts to the point that I hated to code.
I passed the course with a D grade.
People with zero consideration for others get absolutely zero respect from me.
Well it's safe to say that I went Nuclear(heh.. pun..) at this point, Mentally I was in such a bad place that I broke down.... Went into depression but didn't realise it.
But,
I met a senior in my HCI class that I did a project with, after which I discovered we had lots of similar interests.
We became good friends and started collaborating on design projects and video game prototyping.
Enter the 4th sem and holy mother of God did I got some bad bad profs....
Then it hit me
I have been here for two years, put myself through the meat grinder and tore my soul into shreds.
This Is Not Me
This Wont Be The End Of Me
I called up my sister in London and just vented all my emotions in front of her.
Relief.
Been a long time since I felt that.
I decided to go for what I truly feel passionate about: Game Design
So I am now trying to apply for Universities which have specialised courses for game design.
I've got my groove again, learnt to live again.
Learning C# now.
:)
It's been a long hello, and If you've reached till here somehow, then damn, you the MVP.
Peace.9 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?9 -
when you've been struggling for years to learn how to program to make games but find out everything you've learned is a drag and drop feature
-
Hey guys, my boyfriend is a software developer and he wants to start developing video games, he would like to design games but is not good at drawing, I have been advised that a wacom would be a good gift for someone that wants to become a game developer, what do you guys think? Is it a good gift even if he is not good a drawing?3
-
How often should I worry about keeping an engine, non-enterprise, at arms with the existing frameworks if all I need is an event scheduler and animation possibility?
I have the need for task, animation and secure through the use of executables. Why should my engine be larger than 3mb in code? -
I wanted to design an operating system when I was younger after giving up on the idea of being a video game designer. While researching that I learned I need to know how to program. I tried too learn solo with websites like Codecademy. I completed several tracks on the site. After getting the basics down, I took two Java programming classes. After that opportunities to write code for free kept popping up and I kept saying "yes". Fast forward a few years and I'm working as a programmer. I'm by no means good at this but I'm learning and I love my job.
I also kept trying to solve coding challenges on websites like codewars over the years. -
App Review – Zomato 2.0
Some apps are as essential as oxygen by example of https://apps.apple.com/us/app/... . Zomato, for sure, is one of them. If you love to eat outside and you’re not living in a cave, chances are that you’ve already gone through Zomato on the web or used one of their mobile apps. If not – Zomato is the place where you can locate eating joints, scan through their menus, check for home delivery numbers and a lot more than that. If you are diabetic you keep sweets in your pocket, similarly Zomato is something every food-loving person needs to keep in their mobile phones(I agree how PR-ish that sounds but it’s true).
Zomato had recently integrated social features on its website. That was followed by the much needed overhaul of their mobile apps. They’ve also updated their iOS app recently and I decided to give it a shot. Zomato 2.0 on the iPhone is super slick to say the least. The redesign brings a lot of character to the app. The Zomato app is now much more smoother, cleaner and powerful. The added social functionality adds more value to the app.
Design and Features
The 2.0 update completely changes the entire look and feel of the app. Everything from the app’s start screen to restaurant details has been changed. The default menu lets you explore and search eating places. Now there are icons for top 25 restaurants, reviews, favorites and more. The icons have been perfectly placed and it’s very easy to spot what you’re looking for.
Everything is just right. The app is highly responsive and there’s hardly any lag. If any, it will depend on your internet connectivity. Browsing menus is still a breeze and I personally love the way you can toggle between information, menu, photos and last but not the least, the reviews. Everything placed just perfectly to help you make that ultimate make or break decision – to eat or order from here or not?
Social
Everything is getting social. Even the next door Dolly-beauty-parlor apps are getting more social now. Zomato just integrated its social features on the web recently and they’re now a part of their mobile apps. On the iPhone app you need to login to access these social features. There’s a Top Foodies leaderboard that could prove to be a crucial game mechanic for the app. Browsing users’ profiles allows you to follow users. The profile pages tie up a user’s reviews and followers. This is all pretty neat and a part of a major plan at Zomato to take over the world.
With lists, network, user reviews etc. there’s a lot more to the app. I’m hearing that there’s still a lot more to come when it comes to social features on the Zomato iPhone app. I better start following up with people and posting reviews. This just kicked Foursquare where it hurts the most. And with that I’ve lost the little amount of motivation I had to check-in to places on Foursquare1